UX/UI Designer 87 views

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:

  • Own the full UI production cycle for a mobile game — from UX design and UI mockups to final layout and implementation
  • Collaborate closely with developers, artists, and QA to deliver polished, player-friendly interfaces

About you:

  • 2+ years of experience as a UX/UI Designer on mobile projects, with a strong portfolio
  • Confident command of Figma and Adobe Photoshop, hands-on experience assembling UI in Unity, and working with task management systems like Jira
  • Strong sense of ownership, proactive mindset, and ability to work effectively in a team environment

Nice to have:

  • Personal gaming experience in mobile action titles
  • Experience creating and implementing UI animations

What we offer:

  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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